Synchronet Source Code


Availability

The Synchronet source code is freely available:

History (as of October 2000)

The Beginning

I, Rob Swindell, started writing Synchronet BBS Software from scratch in 1990 (at the age of 20). At that time, I had been programming in C for about a year and a half. Needless to say, some of the early design decisions, I would've made differently today (hindsight is always 20/20). When browsing the code, keep in mind there are still portions of the source that have remained unchanged for the past ten years (a virtual eternity in modern software). This should also explain any perceived inconsistencies in programming style or design approach.

Version 1

Synchronet v1 was written almost entirely in C with a couple of small portions written in x86 assembler. Synchronet was an entirely "hard-coded" BBS, that is, the user menu structure and command key sequences were hard-coded into the source code (the ASCII/ANSI/RIP menu files themselves were sysop replaceable/customizable). Synchronet v1 was a copyrighted commercial software package, and as such, was not distributed with source code. Synchronet v1 utilized an inefficient message storage method, using a separate file for each message (for both private e-mail and public message forums). Synchronet v1 was available as a 16-bit console-mode DOS program only.

Multi-node features (chat, multi-user games, etc) were abundant from the very first release, but each node required a separate instance of the program. Because of this requirement, local area networks (LANs) were often utilized for connecting multiple PCs as part of a single BBS as well as DESQview, Windows, and OS/2 for their DOS multi-tasking abilities.

Version 2

Synchronet v2 incorporated a programmable command and menu structure (PCMS), mostly doing away with hard-coded user commands. This allowed emulation of competing BBS packages (from the user's perspective) as well as sysop-customizable menus and dynamically loaded modules. A module/script compiler called Baja was included that utilized a high-level BASIC-like programming language.

Synchronet v2 also incorporated a new database-style message base format called SMB (Synchronet Message Base). The specifications and C library were released free to the public in hopes of encouraging competing BBS packages and utility authors to adopt SMB as a favorable alternative to the prolific Hudson, JAM, and Squish message base formats.

A binary configuration file format (.cnf) was introduced in v2 to speed up the loading of configuration files and improve extensibility.

Although a 32-bit console-mode OS/2 version of Synchronet v2 was released in 1995, it retained the same multi-node design as its DOS counterpart and required a separate instance of the program for each node. It was also during the active development life of Synchronet v2 that I began to release 32-bit extended DOS (DPMI), OS/2, and Win32 flavors of many of the utilities included with Synchronet.

Synchronet v2 remained commercial software until it was released as Freeware in early 1997 and the source code was documented, packaged, and released to the Public Domain later that same year (the Digital Dynamics' copyright was officially relinquished at this time). In December of 1999, I released a public beta of v2.30c for DOS and OS/2 (in binary form) that fixed a few millennium bugs and introduced some of the minor features I had incorporated thus far in my development of Synchronet v3.

Version 3

Synchronet was significantly redesigned in the fall of 1999 as a multi-threaded/multi-user telnet server for Win32 platforms. To aid the transition from the single-node-per-process model to a single-node-per-thread model, most of the source modules were converted from C to C++ so they could automatically inherit the current node's properties (previously implemented as global variables). Serial/modem/dial-up user support was not migrated from v2 to v3, so only telnet logins were supported. Configuration and database file compatibility with v2 was consciously maintained to allow mixing v2 and v3 nodes on the same live BBS. The main BBS module and telnet server was implemented as a single Win32 dynamic link library (DLL) built with Microsoft Visual C++.

Integrated FTP and Mail (SMTP/POP3) servers were also created for v3. The FTP and Mail servers were implemented as individual Win32 DLLs built with Microsoft Visual C++.

A GUI front-end called the Synchronet Control Panel was created using Borland C++ Builder and the VCL visual framework. The Synchronet Control Panel (SBBSCTRL.EXE) married the separate server DLLs and provided a uniform place for the sysop to view the various log files, real-time status and statistics, and perform system configuration and maintenance functions. It provided the functional equivalent of the "Wait for call screen" in v2.

A GUI user editor was also created using Borland Delphi and the VCL. Delphi was chosen for this project in anticipation of the Borland Kylix release and it represents my very first Pascal programming effort.

Synchronet v3 still has some reliance on some of the v2 utilities (most notably, SCFG.EXE), but moving as much code as possible to 32-bit (GUI where appropriate) is an increasing priority. Additionally, keeping as much of the code base as modular and portable as possible is a high priority. Reliance on the 16-bit assembler modules used in v2 has been eliminated.

The first official release of Synchronet v3 was v3.00b for Win32 (Windows 95-OSR2, 98, 98-SE, NT4, 2000, and Millennium Edition), released on June 25th, 2000. This release was simply Freeware, was not copyrighted, and did not include source code or any implied licensing (GNU GPL or otherwise). At this point, no proper revision control system had ever been utilized for Synchronet development.

Today (October 2000)

Synchronet for Unix is considered by myself and many others to be a potentially highly-desirable "product". From the onset of v3 design and development I have kept an eye towards GNU/Linux (and other free Unix-like OSes). The Unix/Linux community is increasingly biased towards free/open-source software, so I've been planning for some time to make Synchronet an open-source project, but was leaning towards waiting until after the Unix/Linux port was complete. In the mean-time, I've been getting increasingly frequent offers from Linux developers to assist in the porting effort. Since I had no proper revision control system in place, it would've been a logistical nightmare to co-develop Synchronet with anyone in a geographically undesirable location. Additionally, I had no copyright or licensing in place to protect the Synchronet source code from proprietary software developers.

This is not to suggest that only Unix/Linux sysops would potentially benefit from Synchronet becoming an open-source project. It's just that Unix users are traditionally more likely to be willing (and able) to mess with the source code, and hence, more likely to submit useful modifications to the project. In addition, development tools (i.e. C/C++ compiler, Make utility, CVS, etc) are usually included free with Unix-like operating systems, while they are not typically as readily available to Windows users.

So I created a revision control database (repository) using CVS and checked-in the v2.3 and v3 source code trees along with all the various menus, text files, and documents included in Synchronet distributions. I chose CVS as the revision control system because it is free software and is the tool of choice among most free/open-source software developers. I would've preferred to use one of the commercial revision control systems I've become accustomed to using in my professional development career, but their price and status as proprietary software would have potentially deterred valued open-source developers from contributing to the project.

I also copyrighted all of the source code (as Rob Swindell) and put the majority of the v3 source code files under the GNU General Public License to protect them from inclusion in proprietary projects. I put the XSDK and SMBLIB modules under the GNU Lesser General Public License, which allows them to be linked with proprietary projects.


The CVS Repository (cvs.synchro.net:/cvsroot/sbbs)

Key

Tool

Supported Target Platforms

GCC GNU Compiler Collection GNU and Unix-variants (e.g. Linux)
GCCWIN GCC (Cygwin/MinGW) for Win32
MSVC16 Microsoft Visual C++ v1.52c DOS and Win16
MSVC32 Microsoft Visual C++ v4+ Win32
MASM Microsoft Macro Assembler v5.10 DOS
BCCDOS Any Borland C/C++ Compiler for DOS
BCCWIN Any Borland C/C++ Compiler for Win32
BCC31 Borland C++ v3.1 DOS
BCC45 Borland C++ v4.5 DOS, DPMI, Win16, and Win32
BCCOS2 Borland C++ for OS/2 v2.0 OS/2
BCB5 Borland C++ Builder 5 Win32
BCC55 Borland C++ Builder Compiler 5.5 Win32
WATCOM Watcom C++ v10.0a DOS, DPMI, Win16, Win32, and OS/2
DELPHI Borland Delphi 5 Win32

Directory/File

Description

Supported Tools

CVSROOT/ Administrative files Do not edit
src/ C/C++ source code Various C/C++ Compilers
src/mswait/ Millisecond wait/time-slice API for DOS MASM
src/sbbs2/ Synchronet Version 2 C source code BCCDOS or BCCOS2
src/sbbs2/addfiles/ Utility to add files to BBS file database
src/sbbs2/allusers/ Perform actions on all users
src/sbbs2/ans2msg/ Convert ANSI file to Ctrl-A format
src/sbbs2/autonode/ Local login to first available node
src/sbbs2/baja/ Shell/module compiler (BAJA.EXE)
src/sbbs2/dcdwatch/ Monitor carrier detect for WWIV doors
src/sbbs2/delfiles/ Delete files from BBS file database
src/sbbs2/dstsedit/ Edit daily statistics
src/sbbs2/dupefind/ Find duplicate files in BBS file database
src/sbbs2/echo/ SBBSecho FidoNet Packet Tosser WATCOM
src/sbbs2/execdos/ Synchronet for OS/2's EXECDOS.EXE
src/sbbs2/execsbbs/ Used to re-run SBBS.EXE (for DOS/OS2)
src/sbbs2/filelist/ Create list of files from BBS file database
src/sbbs2/install/ DOS/OS2 Installer
src/sbbs2/mlabels/ Generate mailing labels from user database
src/sbbs2/msg2ans/ Convert Ctrl-A files to ANSI format
src/sbbs2/node/ Display/Control Nodes from command-line
src/sbbs2/qwknodes/ QWK Network utility
src/sbbs2/rio/ OS/2 and Win32 Remote I/O library
src/sbbs2/scb/ Synchronet Callback
src/sbbs2/scfg/ Configuration Program BCC45
src/sbbs2/slog/ Statistics log viewer
src/sbbs2/smb/ Synchronet Message Base library and header files
src/sbbs2/chksmb/ Utility to check Synchronet message bases for errors
src/sbbs2/fixsmb/ Utility to rebuild Synchronet message base indices
src/sbbs2/smbutil/ Message base maintenance utility
src/sbbs2/smbactiv/ Message base activity monitor
src/sbbs2/smm/ Synchronet Match Maker
src/sbbs2/uti/ Synchronet UTI driver (for PostLink/RelayNet/RIME)
src/spawno/ Ralf Brown's EMS/XMS/disk swapping replacement for spawn...()
src/stp/ Synchronet Transfer Protocols (X/Y/Zmodem) [incomplete]
src/tone/ Tone generator (used for external sysop chat pager)
src/uifc/ User Interface Library (text-mode) BCC45 or BCCOS2
src/sbbs3/ Synchronet Version 3 C/C++ source code and  project/make files MSVC32, BCC55, or GNUWIN
src/sbbs3/sbbs3.dsw Microsoft Visual Studio 6 Workspace File MSVC32
src/sbbs3/sbbs.dsp Microsoft Visual Studio 6 Project File for SBBS.DLL MSVC32
src/sbbs3/mailsrvr.dsp Microsoft Visual Studio 6 Project File for MAILSRVR.DLL MSVC32
src/sbbs3/ftpsrvr.dsp Microsoft Visual Studio 6 Project File for FTPSRVR.DLL MSVC32
src/sbbs3/baja.dsp Microsoft Visual Studio 6 Project File for BAJA.EXE MSVC32
src/sbbs3/chksmb.dsp Microsoft Visual Studio 6 Project File for CHKSMB.EXE MSVC32
src/sbbs3/fixsmb.dsp Microsoft Visual Studio 6 Project File for FIXSMB.EXE MSVC32
src/sbbs3/smbutil.dsp Microsoft Visual Studio 6 Project File for SMBUTIL.EXE MSVC32
src/sbbs3/sbbsexec.dsp Microsoft Visual Studio 6 Project File for SBBSEXEC.DLL MSVC32
src/sbbs3/Makefile.bor Borland make file for SBBS.DLL, FTPSRVR.DLL, and MAILSRVR.DLL BCC55
src/sbbs3/Makefile.gnu GNU make file for SBBS.DLL, FTPSRVR.DLL, and MAILSRVR.DLL GNUWIN
src/sbbs3/ctrl/ Control Panel (Win32 GUI) BCB5
src/sbbs3/chat/ Local Chat Module (Win32 GUI) BCB5
src/sbbs3/useredit/ Local User Editor (Win32 GUI) DELPHI
src/sbbs3/dosxtrn/ External DOS Program Launcher (Win32) MSVC16
src/sbbs3/execvxd/ FOSSIL/DOSIO driver for Win9x MSVC32 and VtoolsD
exec/ Ultimate destination for executables
exec/*.src;*.inc Loadable Modules and Command Shells ASCII Editor and Baja
xtrn/ External Programs (Doors)
xtrn/sdk/ External Program Software Development Kit (XSDK) Various
xtrn/sbj/ Synchronet Blackjack BCCDOS, BCCWIN, or MSVC32
xtrn/sbl/ Synchronet BBS List BCCDOS, BCCWIN, or MSVC32
xtrn/smm/ Synchronet Match Maker BCC31
text/ Run-time read-only text files ASCII editor
text/menu/ Menu Files ASCII or ANSI editor
text/menu/major/
text/menu/pcboard/
text/menu/renegade/
text/menu/sdos/
text/menu/simple/
text/menu/wildcat/
docs/ Documentation
ctrl/ Run-time configuration files SCFG
node1/

Modifications

Presumably, you are reading this file because you want access to the source code. And you want access to the source code because you plan on making modifications (or maybe you just want to verify there aren't any "back doors"). In any case, if and when you make useful modifications to the source code, you are encouraged to submit those changes to mods@synchro.net for possible inclusion in a future Synchronet release. Frequent contributors may become official co-developers and be given direct read/write access to the CVS repository by me, the maintainer of the project.

Custom Modifications

If you are modifying the code for use on a single BBS and do not wish to give those modifications to anyone else, you have that right. To make synchronization of your version with the official Synchronet releases easier, it is highly recommended that you predefine a preprocessor symbol (e.g. MYMODS) and then wrap your modifications in a conditional compilation statement. Example:

#ifdef MYMODS
    bprintf("You are experiencing my custom modification.\r\n");
#endif

If you are changing existing lines of code, it is recommended that you include both the original and modified versions in your source and use conditional compilation statements to determine which version will be used. Example:

#ifdef MYMODS
	i = j/100;
#else /* Original code */
	i = j/50;
#endif	

This allows you to easily "undo" your modifications for testing purposes (by simply undefining MYMODS) as well as clearly marking, for future reference, which parts of the code were modified by you.

Coding Style

If you'd like to submit your modifications for possible inclusion in a future Synchronet release, it would be beneficial if the programming style was consistent with the style of the existing code base. Consistency of style helps improve readability and maintainability of the source code.

Prior to Synchronet v3, I used a form of "condensed" K&R style to get as much code in an 80x25 character display as possible while maintaining some degree of readability. 

Example (K&R style):

main()
{
    char line[MAXLINE];
    int found = 0;

    while (getline(line, MAXLINE) > 0)
	if (strindex(line, pattern) >= 0) {
	    printf("%s", line);
	    found++;
	}
    return found;
}

Example (Synchronet v2 style):

main()
{
    char line[MAXLINE];
    int  found=0;

while(getline(line,MAXLINE)>0)
    if(strindex(line,pattern)>=0) {
	printf("%s",line);
	found++; }
return(found);
}

As you've probably noticed, in the Synchronet v2 style, the body of the function is not indented and the closing curly brace is not on its own line. Additionally, unnecessary white-space characters have been removed from within the body of the expressions. While the above examples do not demonstrate the potential advantages of compressing white-space in a C coding style, you can imagine how the limitations of an 80 column display could make heavily nested expressions difficult without resulting to such measures.

In Synchronet v3, I've taken advantage of modern GUI text editors capable of displaying more than 80 characters on a line and have  "uncompressed" the style to a degree:

Example (Synchronet v3 style):

main()
{
    char line[MAXLINE];
    int  found=0;

    while(getline(line,MAXLINE)>0)
        if(strindex(line,pattern)>=0) {
	    printf("%s",line);
	    found++; 
	}
    return(found);
}

Now the body of the function is indented and the closing curly brace has been placed on its own line (as in the K&R style), but the unnecessary white-space characters remain compressed (eliminated from the body of the expressions). You may still find v2 style closing braces in some of the v3 source files, but indentation and all other style elements should be consistent with the v3 style shown above.

Style Guidelines

  1. Use the Synchronet v3 indentation, white-space, and brace style (as described above).
  2. Configure your text editor for 4 space tab stops and keep the physical tabs in the files (do not replace them with spaces).
  3. Use the Synchronet copyright comment block (including the PT/SC headers) when creating new source files.
  4. Do not extend lines beyond column 100.
  5. Add comments around or near any code you add or modify explaining the rationale behind the modification.
  6. Use descriptive symbol (function and variable) and pre-processor macro names.
  7. Use symbol and macro naming styles consistent with those already used in the project/source file you are modifying.
  8. Do not use unnecessary global variables (use class members or function parameters to pass values).
  9. Use return types and variable types consistent with the data to be stored or returned (e.g. use bool/BOOL for true/false type values).
  10. Do not embed important numeric constants in your code; use macros (e.g. #define SPECIAL_VALUE 128) or configurable variables instead.

Backwards Compatibility

There are two very important areas of compatibility that must be maintained when modifying the code:

  1. Data and configuration file compatibility with older Synchronet versions (v2+)
  2. Builds for other compilers and platforms

On the first point, you must take care not to alter structure definitions or file formats that will cause the resulting file not to operate in a compatible way with Synchronet v2. If you need additional data storage, try to use unused or reserved elements, bit-fields, or data fields in existing structure or file definitions (without changing the overall size of the structure or data record) or create auxiliary data files that contain the additional required data. All binary words and double-words are to be stored in little endian (Intel) byte-order and there are currently no provisions in the source code to account for byte-order translations on big endian systems.

On the second point, it is critical that you do not add system calls or system-dependant functionality in a non-portable fashion. If you are adding code that is only supported on a specific platform and when built with a specific compiler or run-time library, be sure to wrap that code in  conditional compilation statements that test for the appropriate pre-processor definitions. In addition, take care to add error conditions, warnings, or alternate behavior when the code is built on an unsupported platform or with an unsupported tool. For example:

#if defined(__MSDOS__)
	mswait(1);
#elif defined(__OS2__)
	DosSleep(1);
#elif defined (_WIN32)
	Sleep(1);
#else
	#error "No Sleep Function for target platform!"
#endif

Portability

To maintain as much compiler and platform compatibility as possible, do not unnecessarily restrict code portions to a specific Unix-like operating system (Linux for example) when the code will (or should) compile with most Unix-like operating systems. For example:

#if defined(__unix__)
	this_code_for_any_unix_variant;
#endif

#if defined(__linux__)
	this_code_only_for_linux;
#endif

Also, be sure to separate compiler dependancies from platform dependancies. For example:

#if defined(__GNUC__)
	this_code_only_for_gcc;
#else
	this_code_for_all_others;
#endif

Please use the following pre-processor symbols to determine the target platform:

SymbolTarget Platform

__unix__

Any Unix-like OS

__linux__

GNU/Linux (use sparingly)

__FreeBSD__

FreeBSD (use sparingly)

BSD

Any BSD-based Unix

_WIN32

Win32-based OS

__OS2__

OS/2

__MSDOS__

MS-DOS

__DOS4G__

Rational 32-bit DOS extender

__FLAT__

Other 32-bit DOS extender

Please use the following pre-processor symbols to determine the compiler:

SymbolCompiler

__GNUC__

GNU C/C++ Compiler

__BORLANDC__

Borland C++ or C++ Builder Compiler

__WATCOM__

Watcom C++

_MSC_VER

Microsoft Visual C++

Little-endian/80386-class target CPUs are assumed, so no testing for CPU-type is required at this time.

Submissions

When you've created a modification that you think other Synchronet sysops or users may find useful, you are encouraged to submit this modification to mods@synchro.net. Modifications should be submitted in the Unix diff format. Currently, I am the sole judge of which submissions will be merged into the code base and which ones will not. If I determine that a submission should not be merged into the code base for any reason, I will make my best effort to explain to the submitting developer the reasons why and offer advice on how to remedy the situation, if at all possible.